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Wearable Computing Market based on By Connectivity (Wi-Fi, 4G/5G), By Product Type (Fitness Trackers, Smart Watches), By Application (Consumer, Non-consumer), By Region, Regional Outlook – Global Forecast up to 2030

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📊Tables:
 118
📈Charts:
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To maintain a competitive environment, the major market participants focus on introducing a broader product portfolio. Important market developments include new technology releases, contractual agreements, mergers and acquisitions, greater investments, and collaboration with other organisations. The major participants in the Wearable Computing market will make significant investments in regional and local manufacturing players.

Furthermore, participants in the worldwide Wearable Computing business are likely to expand R&D investment. The competitive environment in the Wearable Computing business is predicted to create tremendous improvements in their goods. Nike Inc., Pebble Technology Corporation, Valve Corporation, Zephyr Technology Corporation, Samsung Electronics Co. Ltd, and Smartlife Technology Ltd are among the major Wearable Computing market participants that are aiming to enhance market demand by investing in research and development activities.

Samsung Electronics Co., Ltd. is a technological leader headquartered in Suwon, South Korea. Since its inception in 1969, the firm has grown to become one of the world’s largest and most influential technological corporations. Samsung Electronics operates in a variety of business categories, including consumer electronics, IT and mobile communications, and device solutions. The company’s consumer electronics division offers a wide range of products, including televisions, home appliances, audio and video equipment, monitors, and digital signage solutions. Samsung consumer gadgets are famous for their cutting-edge innovation, distinct aesthetics, and exceptional performance, regularly establishing new industry records. In the IT and mobile communications industries, Samsung has established itself as a prominent participant in the worldwide smartphone industry. The Galaxy line of smartphones from the firm have grown quite popular owing to its strong capabilities, easy user interface, and stylish designs. Samsung has continually pushed the boundaries of mobile technology advancements by introducing features like as curved screens, water resistance, and high-quality cameras.

Research Methodology:

After secondary research provided a fundamental understanding of the worldwide Wearable Computing Market scenario, extensive primary research was carried out. A number of primary interviews were carried out with industry experts from the supply and demand sides, including C- and D-level executives, product managers, and marketing and sales managers of major manufacturers, distributors, and channel partners from tier 1 and tier 2 companies offering Wearable Computing Market, as well as personnel from academia, research, and CROs. These interviews were conducted across five major regions: North America, Europe, Asia Pacific, and the Rest of the World (Latin America & the Middle East & Africa). Participants from the supply-side and demand-side participated in about 70% and 30% of the primary interviews, respectively. Through the use of questionnaires, emails, online surveys, in-person interviews, and phone interviews, this main data was gathered.

The segmentation coverage of the study is provided below.

Wearable Computing Market based on Product Type:

  • Smart Watches
  • Smart Jewelry
  • Fitness Trackers
  • Body-worn Cameras
  • Head Mount Displays
  • Others

Wearable Computing Market based on Connectivity:

  • Bluetooth
  • Wi-Fi
  • 4G/5G
  • Others

Wearable Computing Market based on Application:

  • Consumer
  • Non-Consumer

Wearable Computing Market based on Geography:

  • North America
    • US
    • Canada
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe (RoE)
  • Asia Pacific (APAC)
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Rest of Asia Pacific (RoAPAC)
  • Latin America (LATAM)
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East and Africa (MEA)
    • UAE
    • Turkey
    • Saudi Arabia
    • South Africa
    • Rest of Middle East & Africa

In 2022, the fitness trackers category led the market, accounting for 35.0% of total sales. Consumer awareness of the value of physical activity and fitness tracking has grown as the emphasis on health and wellbeing has grown. As people seek ways to monitor and control their health, the demand for fitness trackers grows. Fitness trackers have progressed from simple step counts to more complex gadgets with extra functionality. Heart rate monitoring, GPS tracking, sleep analysis, stress monitoring, blood oxygen level testing, and guided exercises are some of the functions that may be available. Integrating such functionalities improves the usefulness and value proposition of fitness trackers.

For example, in November 2022, Withings, a French consumer electronics company, introduced a series of smartwatches with advanced health monitoring features such as ECG trackers, activity, sleep, heart rate, blood oxygen level, and provide insights on cardiovascular health, breathing disturbances during sleep, and workout recovery. During the forecast years, the Head Mount Displays (HMD) market is predicted to develop, notably in the context of AR and VR. HMDs are head-mounted displays that give visual and aural information to users while immersing them in a digital or virtual world. Furthermore, sophisticated tracking and sensing technologies, such as inside-out tracking, eye tracking, and hand gesture recognition, are now included in HMDs. These capabilities offer more accurate and engaging experiences, allowing users to engage more intuitively with virtual objects and situations.

In 2022, the Bluetooth connection category led the market, accounting for 37.4% of total revenue. Wearables can smoothly combine with smartphones thanks to Bluetooth connection, which enables functionality such as alerts, call management, music control, and data synchronisation. Wearable gadgets may be used to extend the functionality and user experience of smartphones. Furthermore, Bluetooth connection enables wearables to function as IoT device hubs. IoT devices, such as smartwatches controlling smart home equipment or fitness trackers communicating with IoT-enabled healthcare devices, may be controlled and monitored by users.

From 2023 to 2030, the 4G/5G connectivity category is predicted to develop at the quickest CAGR. 5G enables wearables to deliver real-time data and experiences by providing much faster download and upload rates, lower latency, and more network capacity. Wearables with 4G/5G connection can effortlessly stream high-definition movies, music, and other multimedia material. This improves the user experience for video conferencing, music streaming, and video playing applications. Furthermore, 4G/5G connection enables wearables to connect to cloud-based services, allowing for data synchronisation, storage, and analysis. Wearable devices may effortlessly upload and sync data to the cloud, allowing users to view their data from several devices and places.

In 2022, the consumer sector led the market with a revenue share of 62.6%. Wearable gadgets for personal usage, entertainment, and lifestyle enhancement are included in this sector. Consumers are becoming more interested in wearables meant for personal safety, such as panic buttons, position trackers, and SOS warning systems. These gadgets give peace of mind and better safety measures, particularly for vulnerable groups such as children, elders, and people working in high-risk occupations. Furthermore, smart clothing incorporates electronics and sensors into clothes, allowing for biometric monitoring, posture correction, temperature adjustment, and gesture control. Smart clothing’s fashion-forward approach appeals to consumers searching for wearable electronics that integrate in with their style.

These growth trends demonstrate the growing acceptance and demand for wearable devices in a variety of consumer applications. Wearable devices are used in a variety of sectors and professional contexts in the non-consumer application market. These apps improve productivity, safety, efficiency, and data-driven decision-making. Wearable gadgets are becoming more popular in the healthcare business. Wearable gadgets, for example, can remotely monitor patients, allowing healthcare providers to observe vital signs, collect data, and deliver prompt care. This tendency has grown significantly, especially with the growing need for telehealth and remote patient monitoring systems.

North America led the market in 2022, accounting for 40.7% of total revenue. North America, particularly the United States, has been a hotbed of technical innovation and growth in wearable computing. The region is home to a number of significant market players who are pushing the development and acceptance of wearable devices such as Fitbit and smartwatches such as Apple Watch for health monitoring and lifestyle tracking. Furthermore, the North American healthcare business has adopted wearable technologies for remote patient monitoring, chronic illness management, and enhancing healthcare outcomes. The region’s emphasis on telehealth, as well as the growing acceptance of wearable fitness trackers and smartwatches, all contribute to market growth.

Cloud DX, a Canadian startup, for example, provides wearable devices for remote vital sign monitoring and chronic illness management. From 2023 to 2030, the Asia Pacific region is predicted to develop at the fastest CAGR of 22.0%. Due to fast technical breakthroughs and the existence of major manufacturing hubs, Asia Pacific is seeing substantial expansion. Wearable gadget adoption is accelerating in China, Japan, South Korea, and India. Xiaomi Inc., a Chinese business, for example, has garnered popularity with its low-cost fitness trackers, such as the Mi Band line. Furthermore, growing disposable income and changing lifestyles in Asia have contributed to a growth in the use of wearable gadgets for fitness tracking, fashion, and entertainment.

  • This report illustrates the most vital attributes of the Wearable Computing Market, which are driving and providing opportunities.
  • This research gives an in-depth analysis of the Wearable Computing Market growth on the basis of several segments in the market.
  • This report presents the predictions of the past and present trends of the Wearable Computing Market.
  • This study also presents the competitive analysis, such as key strategies and capabilities of major players of the Wearable Computing Market.

Additional information

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Table Of Content

  1. Executive Summary
  2. Industry Outlook
    • Industry Overview
    • Industry Trends
  3. Market Snapshot
    • Market Definition
    • Market Outlook
      • Porter Five Forces
    • Related Markets
  4. Market characteristics
    • Market Overview
    • Market Segmentation
    • Market Dynamics
      • Drivers
      • Restraints
      • Opportunities
    • DRO – Impact Analysis
  5. Product Type: Market Size & Analysis
    • Overview
    • Smart Watches
    • Smart Jewelry
    • Fitness Trackers
    • Body-worn Cameras
    • Head Mount Displays
    • Others
  6. Connectivity: Market Size & Analysis
    • Overview
    • Bluetooth
    • Wi-Fi
    • 4G/5G
  7. Application: Market Size & Analysis
    • Overview
    • Consumer
    • Non-Consumer
  8. Geography: Market Size & Analysis
    • Overview
    • North America (U.S., Mexico, Canada)
    • Europe (France, Germany, UK, Italy, Netherlands, Spain, Russia, Rest of Europe)
    • Asia Pacific (Japan, China, India, Australia, South East Asia, Rest of APAC)
    • Latin America (Brazil, Argentina)
    • Middle East & Africa (Saudi Arabia, UAE, South Africa, Rest of Middle East and Africa)
  9. Competitive Landscape
    • Competitor Comparison Analysis
    • Market Developments
      • Mergers and Acquisitions, Legal, Awards, Partnerships
      • Product Launches and execution
  10. Vendor Profiles
    • APPLE INC.
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • FOSSIL GROUP
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • GARMIN LTD.
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • GOOGLE LLC
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • NIKE, INC.
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • SAMSUNG
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • SONY CORP.
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • SENSORIA
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • HUAWEI TECHNOLOGIES CO.
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • XIAMOI INC.
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
  1. Analyst Opinion
  2. Annexure
    • Report Scope
    • Market Definitions
    • Research Methodology
      • Data Collation and In-house Estimation
      • Market Triangulation
      • Forecasting
    • Report Assumptions
    • Declarations
    • Stakeholders
    • Abbreviations

Methodology

Infoholic Research works on a holistic 360° approach in order to deliver high quality, validated and reliable information in our market reports. The Market estimation and forecasting involves following steps:

  • Data Collation (Primary & Secondary)
  • In-house Estimation (Based on proprietary data bases and Models)
  • Market Triangulation
  • Forecasting

 

 

 

 

List of Tables

TABLE 1. WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 2. WEARABLE COMPUTING MARKET VALUE FOR SMART WATCHES, BY GEOGRAPHY , 2021-2030 (USD BILLION)
TABLE 3. WEARABLE COMPUTING MARKET VALUE FOR SMART JEWELRY, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 4. WEARABLE COMPUTING MARKET VALUE FOR FITNESS TRACKERS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 5. WEARABLE COMPUTING MARKET VALUE FOR BODY-WORN CAMERAS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 6. WEARABLE COMPUTING MARKET VALUE FOR HEAD MOUNT DISPLAYS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 7. WEARABLE COMPUTING MARKET VALUE FOR OTHERS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 8. WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 9. WEARABLE COMPUTING MARKET VALUE FOR BLUETOOTH, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 10. WEARABLE COMPUTING MARKET VALUE FOR WI-FI, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 11. WEARABLE COMPUTING MARKET VALUE FOR 4G/5G, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 12. WEARABLE COMPUTING MARKET VALUE FOR OTHERS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 13. WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 14. WEARABLE COMPUTING MARKET VALUE FOR CONSUMER, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 15. WEARABLE COMPUTING MARKET VALUE FOR NON-CONSUMER, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 16. WEARABLE COMPUTING MARKET VALUE FOR OTHERS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 17. NORTH AMERICA WEARABLE COMPUTING MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 18. NORTH AMERICA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 19. NORTH AMERICA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 20. NORTH AMERICA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 21. U.S WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 22. U.S WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 23. U.S WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 24. CANADA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 25. CANADA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 26. CANADA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 27. MEXICO WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 28. MEXICO WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 29. MEXICO WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 30. EUROPE WEARABLE COMPUTING MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 31. EUROPE WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 32. EUROPE WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 33. EUROPE WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 34. GERMANY WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 35. GERMANY WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 36. GERMANY WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 37. U.K WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 38. U.K WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 39. U.K WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 40. FRANCE WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 41. FRANCE WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 42. FRANCE WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 43. ITALY WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 44. ITALY WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 45. ITALY WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 46. SPAIN WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 47. SPAIN WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 48. SPAIN WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 49. ROE WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 50. ROE WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 51. ROE WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 52. ASIA PACIFIC WEARABLE COMPUTING MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 53. ASIA PACIFIC WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 54. ASIA PACIFIC WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 55. ASIA PACIFIC WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 56. CHINA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 57. CHINA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 58. CHINA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 59. INDIA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 60. INDIA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 61. INDIA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 62. JAPAN WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 63. JAPAN WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 64. JAPAN WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 65. REST OF APAC WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 66. REST OF APAC WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 67. REST OF APAC WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 68. LATIN AMERICA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 69. LATIN AMERICA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 70. LATIN AMERICA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 71. BRAZIL WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 72. BRAZIL WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 73. BRAZIL WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 74. ARGENTINA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 75. ARGENTINA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 76. ARGENTINA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 77. MIDDLE EAST AND AFRICA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 78. MIDDLE EAST AND AFRICA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 79. MIDDLE EAST AND AFRICA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 80. SAUDI ARABIA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 81. SAUDI ARABIA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 82. SAUDI ARABIA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 83. UAE WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 84. UAE WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 85. UAE WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 86. REST OF MIDDLE EAST AND AFRICA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 87. REST OF MIDDLE EAST AND AFRICA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 88. REST OF MIDDLE EAST AND AFRICA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 89. APPLE INC. : FINANCIALS
TABLE 90. APPLE INC. : PRODUCTS & SERVICES
TABLE 91. APPLE INC. : RECENT DEVELOPMENTS
TABLE 92. FOSSIL GROUP: FINANCIALS
TABLE 93. FOSSIL GROUP: PRODUCTS & SERVICES
TABLE 94. FOSSIL GROUP: RECENT DEVELOPMENTS
TABLE 95. GARMIN LTD.: FINANCIALS
TABLE 96. GARMIN LTD.: PRODUCTS & SERVICES
TABLE 97. GARMIN LTD.: RECENT DEVELOPMENTS
TABLE 98. GOOGLE LLC: FINANCIALS
TABLE 99. GOOGLE LLC: PRODUCTS & SERVICES
TABLE 100. GOOGLE LLC: RECENT DEVELOPMENTS
TABLE 101. NIKE, INC.: FINANCIALS
TABLE 102. NIKE, INC.: PRODUCTS & SERVICES
TABLE 103. NIKE, INC.: RECENT DEVELOPMENTS
TABLE 104. SAMSUNG: FINANCIALS
TABLE 105. SAMSUNG: PRODUCTS & SERVICES
TABLE 106. SAMSUNG: RECENT DEVELOPMENTS
TABLE 107. SONY CORP.: FINANCIALS
TABLE 108. SONY CORP.: PRODUCTS & SERVICES
TABLE 109. SONY CORP.: DEVELOPMENTS
TABLE 110. SENSORIA: FINANCIALS
TABLE 111. SENSORIA: PRODUCTS & SERVICES
TABLE 112. SENSORIA: RECENT DEVELOPMENTS
TABLE 113. HUAWEI TECHNOLOGIES CO.: FINANCIALS
TABLE 114. HUAWEI TECHNOLOGIES CO.: PRODUCTS & SERVICES
TABLE 115. HUAWEI TECHNOLOGIES CO.: RECENT DEVELOPMENTS
TABLE 116. XIAMOI INC.: FINANCIALS
TABLE 117. XIAMOI INC.: PRODUCTS & SERVICES
TABLE 118. XIAMOI INC.: RECENT DEVELOPMENTS

To maintain a competitive environment, the major market participants focus on introducing a broader product portfolio. Important market developments include new technology releases, contractual agreements, mergers and acquisitions, greater investments, and collaboration with other organisations. The major participants in the Wearable Computing market will make significant investments in regional and local manufacturing players.

Furthermore, participants in the worldwide Wearable Computing business are likely to expand R&D investment. The competitive environment in the Wearable Computing business is predicted to create tremendous improvements in their goods. Nike Inc., Pebble Technology Corporation, Valve Corporation, Zephyr Technology Corporation, Samsung Electronics Co. Ltd, and Smartlife Technology Ltd are among the major Wearable Computing market participants that are aiming to enhance market demand by investing in research and development activities.

Samsung Electronics Co., Ltd. is a technological leader headquartered in Suwon, South Korea. Since its inception in 1969, the firm has grown to become one of the world’s largest and most influential technological corporations. Samsung Electronics operates in a variety of business categories, including consumer electronics, IT and mobile communications, and device solutions. The company’s consumer electronics division offers a wide range of products, including televisions, home appliances, audio and video equipment, monitors, and digital signage solutions. Samsung consumer gadgets are famous for their cutting-edge innovation, distinct aesthetics, and exceptional performance, regularly establishing new industry records. In the IT and mobile communications industries, Samsung has established itself as a prominent participant in the worldwide smartphone industry. The Galaxy line of smartphones from the firm have grown quite popular owing to its strong capabilities, easy user interface, and stylish designs. Samsung has continually pushed the boundaries of mobile technology advancements by introducing features like as curved screens, water resistance, and high-quality cameras.

Research Methodology:

After secondary research provided a fundamental understanding of the worldwide Wearable Computing Market scenario, extensive primary research was carried out. A number of primary interviews were carried out with industry experts from the supply and demand sides, including C- and D-level executives, product managers, and marketing and sales managers of major manufacturers, distributors, and channel partners from tier 1 and tier 2 companies offering Wearable Computing Market, as well as personnel from academia, research, and CROs. These interviews were conducted across five major regions: North America, Europe, Asia Pacific, and the Rest of the World (Latin America & the Middle East & Africa). Participants from the supply-side and demand-side participated in about 70% and 30% of the primary interviews, respectively. Through the use of questionnaires, emails, online surveys, in-person interviews, and phone interviews, this main data was gathered.

The segmentation coverage of the study is provided below.

Wearable Computing Market based on Product Type:

  • Smart Watches
  • Smart Jewelry
  • Fitness Trackers
  • Body-worn Cameras
  • Head Mount Displays
  • Others

Wearable Computing Market based on Connectivity:

  • Bluetooth
  • Wi-Fi
  • 4G/5G
  • Others

Wearable Computing Market based on Application:

  • Consumer
  • Non-Consumer

Wearable Computing Market based on Geography:

  • North America
    • US
    • Canada
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe (RoE)
  • Asia Pacific (APAC)
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Rest of Asia Pacific (RoAPAC)
  • Latin America (LATAM)
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East and Africa (MEA)
    • UAE
    • Turkey
    • Saudi Arabia
    • South Africa
    • Rest of Middle East & Africa

In 2022, the fitness trackers category led the market, accounting for 35.0% of total sales. Consumer awareness of the value of physical activity and fitness tracking has grown as the emphasis on health and wellbeing has grown. As people seek ways to monitor and control their health, the demand for fitness trackers grows. Fitness trackers have progressed from simple step counts to more complex gadgets with extra functionality. Heart rate monitoring, GPS tracking, sleep analysis, stress monitoring, blood oxygen level testing, and guided exercises are some of the functions that may be available. Integrating such functionalities improves the usefulness and value proposition of fitness trackers.

For example, in November 2022, Withings, a French consumer electronics company, introduced a series of smartwatches with advanced health monitoring features such as ECG trackers, activity, sleep, heart rate, blood oxygen level, and provide insights on cardiovascular health, breathing disturbances during sleep, and workout recovery. During the forecast years, the Head Mount Displays (HMD) market is predicted to develop, notably in the context of AR and VR. HMDs are head-mounted displays that give visual and aural information to users while immersing them in a digital or virtual world. Furthermore, sophisticated tracking and sensing technologies, such as inside-out tracking, eye tracking, and hand gesture recognition, are now included in HMDs. These capabilities offer more accurate and engaging experiences, allowing users to engage more intuitively with virtual objects and situations.

In 2022, the Bluetooth connection category led the market, accounting for 37.4% of total revenue. Wearables can smoothly combine with smartphones thanks to Bluetooth connection, which enables functionality such as alerts, call management, music control, and data synchronisation. Wearable gadgets may be used to extend the functionality and user experience of smartphones. Furthermore, Bluetooth connection enables wearables to function as IoT device hubs. IoT devices, such as smartwatches controlling smart home equipment or fitness trackers communicating with IoT-enabled healthcare devices, may be controlled and monitored by users.

From 2023 to 2030, the 4G/5G connectivity category is predicted to develop at the quickest CAGR. 5G enables wearables to deliver real-time data and experiences by providing much faster download and upload rates, lower latency, and more network capacity. Wearables with 4G/5G connection can effortlessly stream high-definition movies, music, and other multimedia material. This improves the user experience for video conferencing, music streaming, and video playing applications. Furthermore, 4G/5G connection enables wearables to connect to cloud-based services, allowing for data synchronisation, storage, and analysis. Wearable devices may effortlessly upload and sync data to the cloud, allowing users to view their data from several devices and places.

In 2022, the consumer sector led the market with a revenue share of 62.6%. Wearable gadgets for personal usage, entertainment, and lifestyle enhancement are included in this sector. Consumers are becoming more interested in wearables meant for personal safety, such as panic buttons, position trackers, and SOS warning systems. These gadgets give peace of mind and better safety measures, particularly for vulnerable groups such as children, elders, and people working in high-risk occupations. Furthermore, smart clothing incorporates electronics and sensors into clothes, allowing for biometric monitoring, posture correction, temperature adjustment, and gesture control. Smart clothing’s fashion-forward approach appeals to consumers searching for wearable electronics that integrate in with their style.

These growth trends demonstrate the growing acceptance and demand for wearable devices in a variety of consumer applications. Wearable devices are used in a variety of sectors and professional contexts in the non-consumer application market. These apps improve productivity, safety, efficiency, and data-driven decision-making. Wearable gadgets are becoming more popular in the healthcare business. Wearable gadgets, for example, can remotely monitor patients, allowing healthcare providers to observe vital signs, collect data, and deliver prompt care. This tendency has grown significantly, especially with the growing need for telehealth and remote patient monitoring systems.

North America led the market in 2022, accounting for 40.7% of total revenue. North America, particularly the United States, has been a hotbed of technical innovation and growth in wearable computing. The region is home to a number of significant market players who are pushing the development and acceptance of wearable devices such as Fitbit and smartwatches such as Apple Watch for health monitoring and lifestyle tracking. Furthermore, the North American healthcare business has adopted wearable technologies for remote patient monitoring, chronic illness management, and enhancing healthcare outcomes. The region’s emphasis on telehealth, as well as the growing acceptance of wearable fitness trackers and smartwatches, all contribute to market growth.

Cloud DX, a Canadian startup, for example, provides wearable devices for remote vital sign monitoring and chronic illness management. From 2023 to 2030, the Asia Pacific region is predicted to develop at the fastest CAGR of 22.0%. Due to fast technical breakthroughs and the existence of major manufacturing hubs, Asia Pacific is seeing substantial expansion. Wearable gadget adoption is accelerating in China, Japan, South Korea, and India. Xiaomi Inc., a Chinese business, for example, has garnered popularity with its low-cost fitness trackers, such as the Mi Band line. Furthermore, growing disposable income and changing lifestyles in Asia have contributed to a growth in the use of wearable gadgets for fitness tracking, fashion, and entertainment.

  • This report illustrates the most vital attributes of the Wearable Computing Market, which are driving and providing opportunities.
  • This research gives an in-depth analysis of the Wearable Computing Market growth on the basis of several segments in the market.
  • This report presents the predictions of the past and present trends of the Wearable Computing Market.
  • This study also presents the competitive analysis, such as key strategies and capabilities of major players of the Wearable Computing Market.

Additional information

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Table Of Content

  1. Executive Summary
  2. Industry Outlook
    • Industry Overview
    • Industry Trends
  3. Market Snapshot
    • Market Definition
    • Market Outlook
      • Porter Five Forces
    • Related Markets
  4. Market characteristics
    • Market Overview
    • Market Segmentation
    • Market Dynamics
      • Drivers
      • Restraints
      • Opportunities
    • DRO – Impact Analysis
  5. Product Type: Market Size & Analysis
    • Overview
    • Smart Watches
    • Smart Jewelry
    • Fitness Trackers
    • Body-worn Cameras
    • Head Mount Displays
    • Others
  6. Connectivity: Market Size & Analysis
    • Overview
    • Bluetooth
    • Wi-Fi
    • 4G/5G
  7. Application: Market Size & Analysis
    • Overview
    • Consumer
    • Non-Consumer
  8. Geography: Market Size & Analysis
    • Overview
    • North America (U.S., Mexico, Canada)
    • Europe (France, Germany, UK, Italy, Netherlands, Spain, Russia, Rest of Europe)
    • Asia Pacific (Japan, China, India, Australia, South East Asia, Rest of APAC)
    • Latin America (Brazil, Argentina)
    • Middle East & Africa (Saudi Arabia, UAE, South Africa, Rest of Middle East and Africa)
  9. Competitive Landscape
    • Competitor Comparison Analysis
    • Market Developments
      • Mergers and Acquisitions, Legal, Awards, Partnerships
      • Product Launches and execution
  10. Vendor Profiles
    • APPLE INC.
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • FOSSIL GROUP
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • GARMIN LTD.
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • GOOGLE LLC
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • NIKE, INC.
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • SAMSUNG
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • SONY CORP.
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • SENSORIA
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • HUAWEI TECHNOLOGIES CO.
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • XIAMOI INC.
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
  1. Analyst Opinion
  2. Annexure
    • Report Scope
    • Market Definitions
    • Research Methodology
      • Data Collation and In-house Estimation
      • Market Triangulation
      • Forecasting
    • Report Assumptions
    • Declarations
    • Stakeholders
    • Abbreviations

Methodology

Infoholic Research works on a holistic 360° approach in order to deliver high quality, validated and reliable information in our market reports. The Market estimation and forecasting involves following steps:

  • Data Collation (Primary & Secondary)
  • In-house Estimation (Based on proprietary data bases and Models)
  • Market Triangulation
  • Forecasting

 

 

 

 

List of Tables

TABLE 1. WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 2. WEARABLE COMPUTING MARKET VALUE FOR SMART WATCHES, BY GEOGRAPHY , 2021-2030 (USD BILLION)
TABLE 3. WEARABLE COMPUTING MARKET VALUE FOR SMART JEWELRY, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 4. WEARABLE COMPUTING MARKET VALUE FOR FITNESS TRACKERS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 5. WEARABLE COMPUTING MARKET VALUE FOR BODY-WORN CAMERAS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 6. WEARABLE COMPUTING MARKET VALUE FOR HEAD MOUNT DISPLAYS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 7. WEARABLE COMPUTING MARKET VALUE FOR OTHERS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 8. WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 9. WEARABLE COMPUTING MARKET VALUE FOR BLUETOOTH, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 10. WEARABLE COMPUTING MARKET VALUE FOR WI-FI, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 11. WEARABLE COMPUTING MARKET VALUE FOR 4G/5G, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 12. WEARABLE COMPUTING MARKET VALUE FOR OTHERS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 13. WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 14. WEARABLE COMPUTING MARKET VALUE FOR CONSUMER, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 15. WEARABLE COMPUTING MARKET VALUE FOR NON-CONSUMER, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 16. WEARABLE COMPUTING MARKET VALUE FOR OTHERS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 17. NORTH AMERICA WEARABLE COMPUTING MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 18. NORTH AMERICA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 19. NORTH AMERICA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 20. NORTH AMERICA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 21. U.S WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 22. U.S WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 23. U.S WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 24. CANADA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 25. CANADA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 26. CANADA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 27. MEXICO WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 28. MEXICO WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 29. MEXICO WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 30. EUROPE WEARABLE COMPUTING MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 31. EUROPE WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 32. EUROPE WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 33. EUROPE WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 34. GERMANY WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 35. GERMANY WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 36. GERMANY WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 37. U.K WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 38. U.K WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 39. U.K WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 40. FRANCE WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 41. FRANCE WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 42. FRANCE WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 43. ITALY WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 44. ITALY WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 45. ITALY WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 46. SPAIN WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 47. SPAIN WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 48. SPAIN WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 49. ROE WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 50. ROE WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 51. ROE WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 52. ASIA PACIFIC WEARABLE COMPUTING MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 53. ASIA PACIFIC WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 54. ASIA PACIFIC WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 55. ASIA PACIFIC WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 56. CHINA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 57. CHINA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 58. CHINA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 59. INDIA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 60. INDIA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 61. INDIA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 62. JAPAN WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 63. JAPAN WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 64. JAPAN WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 65. REST OF APAC WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 66. REST OF APAC WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 67. REST OF APAC WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 68. LATIN AMERICA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 69. LATIN AMERICA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 70. LATIN AMERICA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 71. BRAZIL WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 72. BRAZIL WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 73. BRAZIL WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 74. ARGENTINA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 75. ARGENTINA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 76. ARGENTINA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 77. MIDDLE EAST AND AFRICA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 78. MIDDLE EAST AND AFRICA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 79. MIDDLE EAST AND AFRICA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 80. SAUDI ARABIA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 81. SAUDI ARABIA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 82. SAUDI ARABIA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 83. UAE WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 84. UAE WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 85. UAE WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 86. REST OF MIDDLE EAST AND AFRICA WEARABLE COMPUTING MARKET VALUE, BY PRODUCT TYPE, 2021-2030 (USD BILLION)
TABLE 87. REST OF MIDDLE EAST AND AFRICA WEARABLE COMPUTING MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 88. REST OF MIDDLE EAST AND AFRICA WEARABLE COMPUTING MARKET VALUE, BY CONNECTIVITY, 2021-2030 (USD BILLION)
TABLE 89. APPLE INC. : FINANCIALS
TABLE 90. APPLE INC. : PRODUCTS & SERVICES
TABLE 91. APPLE INC. : RECENT DEVELOPMENTS
TABLE 92. FOSSIL GROUP: FINANCIALS
TABLE 93. FOSSIL GROUP: PRODUCTS & SERVICES
TABLE 94. FOSSIL GROUP: RECENT DEVELOPMENTS
TABLE 95. GARMIN LTD.: FINANCIALS
TABLE 96. GARMIN LTD.: PRODUCTS & SERVICES
TABLE 97. GARMIN LTD.: RECENT DEVELOPMENTS
TABLE 98. GOOGLE LLC: FINANCIALS
TABLE 99. GOOGLE LLC: PRODUCTS & SERVICES
TABLE 100. GOOGLE LLC: RECENT DEVELOPMENTS
TABLE 101. NIKE, INC.: FINANCIALS
TABLE 102. NIKE, INC.: PRODUCTS & SERVICES
TABLE 103. NIKE, INC.: RECENT DEVELOPMENTS
TABLE 104. SAMSUNG: FINANCIALS
TABLE 105. SAMSUNG: PRODUCTS & SERVICES
TABLE 106. SAMSUNG: RECENT DEVELOPMENTS
TABLE 107. SONY CORP.: FINANCIALS
TABLE 108. SONY CORP.: PRODUCTS & SERVICES
TABLE 109. SONY CORP.: DEVELOPMENTS
TABLE 110. SENSORIA: FINANCIALS
TABLE 111. SENSORIA: PRODUCTS & SERVICES
TABLE 112. SENSORIA: RECENT DEVELOPMENTS
TABLE 113. HUAWEI TECHNOLOGIES CO.: FINANCIALS
TABLE 114. HUAWEI TECHNOLOGIES CO.: PRODUCTS & SERVICES
TABLE 115. HUAWEI TECHNOLOGIES CO.: RECENT DEVELOPMENTS
TABLE 116. XIAMOI INC.: FINANCIALS
TABLE 117. XIAMOI INC.: PRODUCTS & SERVICES
TABLE 118. XIAMOI INC.: RECENT DEVELOPMENTS

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