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Interactive Display Market based on By Display Type (Interactive Kiosk, Interactive Video Wall), By Application (BFSI, Healthcare, Retail), By Region– Global Forecast up to 2030

📃Pages:
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📊Tables:
 94
📈Charts:
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🌐Regions/Countries:
 5 / 22
🏢Companies:
  10
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Touch input is utilised in interactive displays, which provide users with access to information including product availability at department shops, self-check-in, patient information, and more. In order to create an interactive experience and deliver information based on input from end users, these displays are combined with specifically built software applications. Thus, interactive displays serve as dynamic tools for exchanging information in a variety of industries, including retail, transportation, healthcare, and education.

The market for interactive displays is dominated by companies that provide a range of devices combined with diverse technologies, panel types, and panel sizes. The market is highly fragmented, with multiple firms vying for market share and maintaining their position by competing along the value chain.

Since display technology is so profitable, industry participants spend a lot of time conducting research and development to create cutting-edge goods and services. Every display has a wide range of general uses, such as computer monitors, television sets, information displays in cars, medical equipment, calculators, and other devices. The display device in each of these applications shows an output according to the commands given to it by an input, like a computer or sensor. A display that can do two things at once is an interactive display. It can take touch input and display the resultant computation on the screen.

Some of the key factors propelling the global interactive display market growth are the increasing demand for interactive display panels in gamification and digital classrooms, the guaranteed return on investment (ROI) that interactive display products offer businesses, and the expanding use of interactive displays in the retail sector. Additionally, the growing popularity of interactive displays at events and trade exhibits, together with the incorporation of artificial intelligence (AI) into interactive whiteboards, are predicted to open up new business opportunities for companies that provide interactive displays. The development of the market, however, may be hampered by elements including the high cost of touch table customization, the low adoption rate of interactive whiteboards in the educational sector, and the need to produce equipment that works in all weather conditions for outdoor applications.

The market for interactive displays is largely being driven by the declining cost of products as well as the growing size of interactive display panels. While 60-inch interactive displays are becoming increasingly popular in the business and educational sectors, some industrial applications call for even larger panel sizes to meet their objectives. Interactive displays are also incredibly user-friendly. As a result, end customers in the retail, transportation, hotel, entertainment, and healthcare sectors use them widely.

Research Methodology:

After secondary research provided a fundamental understanding of the worldwide Interactive Display Market scenario, extensive primary research was carried out. A number of primary interviews were carried out with industry experts from the supply and demand sides, including C- and D-level executives, product managers, and marketing and sales managers of major manufacturers, distributors, and channel partners from tier 1 and tier 2 companies offering, as well as personnel from academia, research, and CROs. These interviews were conducted across five major regions: North America, Europe, Asia Pacific, and the Rest of the World (Latin America & the Middle East & Africa). Participants from the supply-side and demand-side participated in about 70% and 30% of the primary interviews, respectively. Through the use of questionnaires, emails, online surveys, in-person interviews, and phone interviews, this main data was gathered.

Interactive Display Market based on Display Type:

  • Interactive tables
  • Interactive kiosk
  • Interactive monitor
  • Interactive video call
  • Interactive Whiteboard

Interactive Display Market based on Application:

  • BFSI
  • Transportation
  • Retail
  • Entertainment
  • Education
  • Healthcare
  • Others

Interactive Display Market based on Geography:

  • North America
    • US
    • Canada
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe (RoE)
  • Asia Pacific (APAC)
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Rest of Asia Pacific (RoAPAC)
  • Latin America (LATAM)
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East and Africa (MEA)
    • UAE
    • Turkey
    • Saudi Arabia
    • South Africa
    • Rest of Middle East & Africa

By making learning more interactive, the use of gadgets like laptops, interactive whiteboards, projectors, tablets, and cell phones in the classroom is greatly improving student learning. Interactive displays aid in preserving a communication atmosphere that promotes feedback from students to other students as well as between professors and students.

Gamification, on the other hand, improves the lecture delivery medium by presenting lessons as games. Research from several universities and institutions has shown that when students are actively involved in their education and have practical experience, they learn more effectively. Whether it’s a Google Earth tour of the Amazon jungle or a maths problem-solving exercise, interactive displays help multimodal learning.

The incorporation of technology into teaching was made possible with the development of interactive whiteboards. Despite an initial gain in market penetration, IWBs have not been successfully implemented. One important factor preventing the market expansion for interactive displays is the teachers’ reluctance to incorporate IWBs into their regular teaching practises. The intricacy of the system and the growing popularity of interactive flat panels are two main factors contributing to educators’ lack of interest in utilising interactive display technologies. Furthermore, only the top technical support teams are capable of fixing any technological issue. This led to even less excitement for IWBs. since a result, teachers’ desire to change their practises is crucial to the overall effectiveness of IWBs, since it is found to be decreasing.

Major players in the interactive display market are Samsung Electronics (South Korea), LG Display (South Korea), NEC Corporation (Japan), Panasonic Corporation (Japan), and Leyard Optoelectronic (Planar) (China).

Among the biggest companies in the world is Samsung Electronics. Product-based, the company’s operating segments include Device Solutions Semiconductor, Device Solutions Display, Consumer Electronics, IT & Mobile Communications, and Harman. With a broad worldwide reach, Samsung is committed to creating cutting-edge goods and services for the interactive display industry. The business has a solid financial foundation and makes significant investments in R&D.

  • This report illustrates the most vital attributes of the Interactive Display Market, which are driving and providing opportunities.
  • This research gives an in-depth analysis of the Interactive Display Market growth on the basis of several segments in the market.
  • This report presents the predictions of the past and present trends of the Interactive Display Market.
  • This study also presents the competitive analysis, such as key strategies and capabilities of major players of the Interactive Display Market.

Additional information

User License

Single User, Multi User, Enterprise

Table Of Content

  1. Executive Summary
  2. Industry Outlook
    • Industry Overview
    • Industry Trends
  3. Market Snapshot
    • Market Definition
    • Market Outlook
      • Porter Five Forces
    • Related Markets
  4. Market characteristics
    • Market Overview
    • Market Segmentation
    • Market Dynamics
      • Drivers
      • Restraints
      • Opportunities
    • DRO – Impact Analysis
  5. Display Type: Market Size & Analysis
    • Overview
    • Interactive tables
    • Interactive kiosk
    • Interactive monitor
    • Interactive video call
    • Interactive Whiteboard
  6. Application: Market Size & Analysis
    • Overview
    • BFSI
    • Transportation
    • Retail
    • Entertainment
    • Education
    • Healthcare
    • Others
  7. Geography: Market Size & Analysis
    • Overview
    • North America (U.S., Mexico, Canada)
    • Europe (France, Germany, UK, Italy, Netherlands, Spain, Russia, Rest of Europe)
    • Asia Pacific (Japan, China, India, Australia, South East Asia, Rest of APAC)
    • Latin America (Brazil, Argentina)
    • Middle East & Africa (Saudi Arabia, UAE, South Africa, Rest of Middle East and Africa)
  8. Competitive Landscape
    • Competitor Comparison Analysis
    • Market Developments
      • Mergers and Acquisitions, Legal, Awards, Partnerships
      • Product Launches and execution
  9. Vendor Profiles
    • Samsung Electronics (South Korea)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • LG Display (South Korea)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • NEC Corporation (Japan)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • Panasonic Corporation (Japan)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • Leyard Optoelectronic (Planar) (China)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • Sharp (Foxconn) (Japan)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • Elo Touch Solutions (US)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • Crystal Display Systems (UK)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • ViewSonic (US)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • Horizon Display (US)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
  1. Analyst Opinion
  2. Annexure
    • Report Scope
    • Market Definitions
    • Research Methodology
      • Data Collation and In-house Estimation
      • Market Triangulation
      • Forecasting
    • Report Assumptions
    • Declarations
    • Stakeholders
    • Abbreviations

Methodology

Infoholic Research works on a holistic 360° approach in order to deliver high quality, validated and reliable information in our market reports. The Market estimation and forecasting involves following steps:

  • Data Collation (Primary & Secondary)
  • In-house Estimation (Based on proprietary data bases and Models)
  • Market Triangulation
  • Forecasting

 

 

 

 

List of Tables

TABLE 1. INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 2. INTERACTIVE DISPLAY MARKET VALUE FOR INTERACTIVE TABLES, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 3. INTERACTIVE DISPLAY MARKET VALUE FOR INTERACTIVE KIOSK, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 4. INTERACTIVE DISPLAY MARKET VALUE FOR INTERACTIVE MONITOR, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 5. INTERACTIVE DISPLAY MARKET VALUE FOR INTERACTIVE VIDEO CALL, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 6. INTERACTIVE DISPLAY MARKET VALUE FOR INTERACTIVE WHITEBOARD, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 7. INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 8. INTERACTIVE DISPLAY MARKET VALUE FOR BFSI, 2021-2030 (USD BILLION)
TABLE 9. INTERACTIVE DISPLAY MARKET VALUE FOR TRANSPORTATION, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 10. INTERACTIVE DISPLAY MARKET VALUE FOR RETAIL, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 11. INTERACTIVE DISPLAY MARKET VALUE FOR ENTERTAINMENT, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 12. INTERACTIVE DISPLAY MARKET VALUE FOR EDUCATION, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 13. INTERACTIVE DISPLAY MARKET VALUE FOR HEALTHCARE, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 14. INTERACTIVE DISPLAY MARKET VALUE FOR OTHERS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 15. NORTH AMERICA INTERACTIVE DISPLAY MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 16. NORTH AMERICA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 17. NORTH AMERICA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 18. U.S INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 19. U.S INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 20. CANADA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 21. CANADA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 22. MEXICO INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 23. MEXICO INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 24. EUROPE INTERACTIVE DISPLAY MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 25. EUROPE INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 26. EUROPE INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 27. GERMANY INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 28. GERMANY INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 29. U.K INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 30. U.K INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 31. FRANCE INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 32. FRANCE INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 33. ITALY INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 34. ITALY INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 35. SPAIN INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 36. SPAIN INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 37. ROE INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 38. ROE INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 39. ASIA PACIFIC INTERACTIVE DISPLAY MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 40. ASIA PACIFIC INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 41. ASIA PACIFIC INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 42. CHINA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 43. CHINA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 44. INDIA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 45. INDIA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 46. JAPAN INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 47. JAPAN INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 48. REST OF APAC INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 49. REST OF APAC INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 50. LATIN AMERICA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 51. LATIN AMERICA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 52. BRAZIL INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 53. BRAZIL INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 54. ARGENTINA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 55. ARGENTINA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 56. MIDDLE EAST AND AFRICA INTERACTIVE DISPLAY MARKET VALUE, BY TYPE, 2021-2030 (USD BILLION)
TABLE 57. MIDDLE EAST AND AFRICA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 58. MIDDLE EAST AND AFRICA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 59. SAUDI ARABIA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 60. SAUDI ARABIA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 61. UAE INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 62. UAE INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 63. REST OF MIDDLE EAST AND AFRICA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 64. REST OF MIDDLE EAST AND AFRICA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 65. LG DISPLAY (SOUTH KOREA): FINANCIALS
TABLE 66. LG DISPLAY (SOUTH KOREA): PRODUCTS & SERVICES
TABLE 67. LG DISPLAY (SOUTH KOREA): RECENT DEVELOPMENTS
TABLE 68. SAMSUNG ELECTRONICS (SOUTH KOREA): FINANCIALS
TABLE 69. SAMSUNG ELECTRONICS (SOUTH KOREA): PRODUCTS & SERVICES
TABLE 70. SAMSUNG ELECTRONICS (SOUTH KOREA): RECENT DEVELOPMENTS
TABLE 71. NEC CORPORATION (JAPAN): FINANCIALS
TABLE 72. NEC CORPORATION (JAPAN): PRODUCTS & SERVICES
TABLE 73. NEC CORPORATION (JAPAN): RECENT DEVELOPMENTS
TABLE 74. PANASONIC CORPORATION (JAPAN): FINANCIALS
TABLE 75. PANASONIC CORPORATION (JAPAN): PRODUCTS & SERVICES
TABLE 76. PANASONIC CORPORATION (JAPAN): DEVELOPMENTS
TABLE 77. LEYARD OPTOELECTRONIC (PLANAR) (CHINA): FINANCIALS
TABLE 78. LEYARD OPTOELECTRONIC (PLANAR) (CHINA): PRODUCTS & SERVICES
TABLE 79. LEYARD OPTOELECTRONIC (PLANAR) (CHINA): RECENT DEVELOPMENTS
TABLE 80. SHARP (FOXCONN) (JAPAN).: FINANCIALS
TABLE 81. SHARP (FOXCONN) (JAPAN): PRODUCTS & SERVICES
TABLE 82. SHARP (FOXCONN) (JAPAN): RECENT DEVELOPMENTS
TABLE 83. ELO TOUCH SOLUTIONS (US): FINANCIALS
TABLE 84. ELO TOUCH SOLUTIONS (US): PRODUCTS & SERVICES
TABLE 85. ELO TOUCH SOLUTIONS (US): DEVELOPMENTS
TABLE 86. CRYSTAL DISPLAY SYSTEMS (UK): FINANCIALS
TABLE 87. CRYSTAL DISPLAY SYSTEMS (UK): PRODUCTS & SERVICES
TABLE 88. CRYSTAL DISPLAY SYSTEMS (UK): RECENT DEVELOPMENTS
TABLE 89. VIEWSONIC (US): FINANCIALS
TABLE 90. VIEWSONIC (US): PRODUCTS & SERVICES
TABLE 91. VIEWSONIC (US): RECENT DEVELOPMENTS
TABLE 92. HORIZON DISPLAY (US): FINANCIALS
TABLE 93. HORIZON DISPLAY (US): PRODUCTS & SERVICES
TABLE 94. HORIZON DISPLAY (US): RECENT DEVELOPMENTS

Touch input is utilised in interactive displays, which provide users with access to information including product availability at department shops, self-check-in, patient information, and more. In order to create an interactive experience and deliver information based on input from end users, these displays are combined with specifically built software applications. Thus, interactive displays serve as dynamic tools for exchanging information in a variety of industries, including retail, transportation, healthcare, and education.

The market for interactive displays is dominated by companies that provide a range of devices combined with diverse technologies, panel types, and panel sizes. The market is highly fragmented, with multiple firms vying for market share and maintaining their position by competing along the value chain.

Since display technology is so profitable, industry participants spend a lot of time conducting research and development to create cutting-edge goods and services. Every display has a wide range of general uses, such as computer monitors, television sets, information displays in cars, medical equipment, calculators, and other devices. The display device in each of these applications shows an output according to the commands given to it by an input, like a computer or sensor. A display that can do two things at once is an interactive display. It can take touch input and display the resultant computation on the screen.

Some of the key factors propelling the global interactive display market growth are the increasing demand for interactive display panels in gamification and digital classrooms, the guaranteed return on investment (ROI) that interactive display products offer businesses, and the expanding use of interactive displays in the retail sector. Additionally, the growing popularity of interactive displays at events and trade exhibits, together with the incorporation of artificial intelligence (AI) into interactive whiteboards, are predicted to open up new business opportunities for companies that provide interactive displays. The development of the market, however, may be hampered by elements including the high cost of touch table customization, the low adoption rate of interactive whiteboards in the educational sector, and the need to produce equipment that works in all weather conditions for outdoor applications.

The market for interactive displays is largely being driven by the declining cost of products as well as the growing size of interactive display panels. While 60-inch interactive displays are becoming increasingly popular in the business and educational sectors, some industrial applications call for even larger panel sizes to meet their objectives. Interactive displays are also incredibly user-friendly. As a result, end customers in the retail, transportation, hotel, entertainment, and healthcare sectors use them widely.

Research Methodology:

After secondary research provided a fundamental understanding of the worldwide Interactive Display Market scenario, extensive primary research was carried out. A number of primary interviews were carried out with industry experts from the supply and demand sides, including C- and D-level executives, product managers, and marketing and sales managers of major manufacturers, distributors, and channel partners from tier 1 and tier 2 companies offering, as well as personnel from academia, research, and CROs. These interviews were conducted across five major regions: North America, Europe, Asia Pacific, and the Rest of the World (Latin America & the Middle East & Africa). Participants from the supply-side and demand-side participated in about 70% and 30% of the primary interviews, respectively. Through the use of questionnaires, emails, online surveys, in-person interviews, and phone interviews, this main data was gathered.

Interactive Display Market based on Display Type:

  • Interactive tables
  • Interactive kiosk
  • Interactive monitor
  • Interactive video call
  • Interactive Whiteboard

Interactive Display Market based on Application:

  • BFSI
  • Transportation
  • Retail
  • Entertainment
  • Education
  • Healthcare
  • Others

Interactive Display Market based on Geography:

  • North America
    • US
    • Canada
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe (RoE)
  • Asia Pacific (APAC)
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Rest of Asia Pacific (RoAPAC)
  • Latin America (LATAM)
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East and Africa (MEA)
    • UAE
    • Turkey
    • Saudi Arabia
    • South Africa
    • Rest of Middle East & Africa

By making learning more interactive, the use of gadgets like laptops, interactive whiteboards, projectors, tablets, and cell phones in the classroom is greatly improving student learning. Interactive displays aid in preserving a communication atmosphere that promotes feedback from students to other students as well as between professors and students.

Gamification, on the other hand, improves the lecture delivery medium by presenting lessons as games. Research from several universities and institutions has shown that when students are actively involved in their education and have practical experience, they learn more effectively. Whether it’s a Google Earth tour of the Amazon jungle or a maths problem-solving exercise, interactive displays help multimodal learning.

The incorporation of technology into teaching was made possible with the development of interactive whiteboards. Despite an initial gain in market penetration, IWBs have not been successfully implemented. One important factor preventing the market expansion for interactive displays is the teachers’ reluctance to incorporate IWBs into their regular teaching practises. The intricacy of the system and the growing popularity of interactive flat panels are two main factors contributing to educators’ lack of interest in utilising interactive display technologies. Furthermore, only the top technical support teams are capable of fixing any technological issue. This led to even less excitement for IWBs. since a result, teachers’ desire to change their practises is crucial to the overall effectiveness of IWBs, since it is found to be decreasing.

Major players in the interactive display market are Samsung Electronics (South Korea), LG Display (South Korea), NEC Corporation (Japan), Panasonic Corporation (Japan), and Leyard Optoelectronic (Planar) (China).

Among the biggest companies in the world is Samsung Electronics. Product-based, the company’s operating segments include Device Solutions Semiconductor, Device Solutions Display, Consumer Electronics, IT & Mobile Communications, and Harman. With a broad worldwide reach, Samsung is committed to creating cutting-edge goods and services for the interactive display industry. The business has a solid financial foundation and makes significant investments in R&D.

  • This report illustrates the most vital attributes of the Interactive Display Market, which are driving and providing opportunities.
  • This research gives an in-depth analysis of the Interactive Display Market growth on the basis of several segments in the market.
  • This report presents the predictions of the past and present trends of the Interactive Display Market.
  • This study also presents the competitive analysis, such as key strategies and capabilities of major players of the Interactive Display Market.

Additional information

User License

Single User, Multi User, Enterprise

Table Of Content

  1. Executive Summary
  2. Industry Outlook
    • Industry Overview
    • Industry Trends
  3. Market Snapshot
    • Market Definition
    • Market Outlook
      • Porter Five Forces
    • Related Markets
  4. Market characteristics
    • Market Overview
    • Market Segmentation
    • Market Dynamics
      • Drivers
      • Restraints
      • Opportunities
    • DRO – Impact Analysis
  5. Display Type: Market Size & Analysis
    • Overview
    • Interactive tables
    • Interactive kiosk
    • Interactive monitor
    • Interactive video call
    • Interactive Whiteboard
  6. Application: Market Size & Analysis
    • Overview
    • BFSI
    • Transportation
    • Retail
    • Entertainment
    • Education
    • Healthcare
    • Others
  7. Geography: Market Size & Analysis
    • Overview
    • North America (U.S., Mexico, Canada)
    • Europe (France, Germany, UK, Italy, Netherlands, Spain, Russia, Rest of Europe)
    • Asia Pacific (Japan, China, India, Australia, South East Asia, Rest of APAC)
    • Latin America (Brazil, Argentina)
    • Middle East & Africa (Saudi Arabia, UAE, South Africa, Rest of Middle East and Africa)
  8. Competitive Landscape
    • Competitor Comparison Analysis
    • Market Developments
      • Mergers and Acquisitions, Legal, Awards, Partnerships
      • Product Launches and execution
  9. Vendor Profiles
    • Samsung Electronics (South Korea)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • LG Display (South Korea)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • NEC Corporation (Japan)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • Panasonic Corporation (Japan)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • Leyard Optoelectronic (Planar) (China)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • Sharp (Foxconn) (Japan)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • Elo Touch Solutions (US)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • Crystal Display Systems (UK)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • ViewSonic (US)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • Horizon Display (US)
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
  1. Analyst Opinion
  2. Annexure
    • Report Scope
    • Market Definitions
    • Research Methodology
      • Data Collation and In-house Estimation
      • Market Triangulation
      • Forecasting
    • Report Assumptions
    • Declarations
    • Stakeholders
    • Abbreviations

Methodology

Infoholic Research works on a holistic 360° approach in order to deliver high quality, validated and reliable information in our market reports. The Market estimation and forecasting involves following steps:

  • Data Collation (Primary & Secondary)
  • In-house Estimation (Based on proprietary data bases and Models)
  • Market Triangulation
  • Forecasting

 

 

 

 

List of Tables

TABLE 1. INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 2. INTERACTIVE DISPLAY MARKET VALUE FOR INTERACTIVE TABLES, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 3. INTERACTIVE DISPLAY MARKET VALUE FOR INTERACTIVE KIOSK, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 4. INTERACTIVE DISPLAY MARKET VALUE FOR INTERACTIVE MONITOR, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 5. INTERACTIVE DISPLAY MARKET VALUE FOR INTERACTIVE VIDEO CALL, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 6. INTERACTIVE DISPLAY MARKET VALUE FOR INTERACTIVE WHITEBOARD, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 7. INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 8. INTERACTIVE DISPLAY MARKET VALUE FOR BFSI, 2021-2030 (USD BILLION)
TABLE 9. INTERACTIVE DISPLAY MARKET VALUE FOR TRANSPORTATION, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 10. INTERACTIVE DISPLAY MARKET VALUE FOR RETAIL, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 11. INTERACTIVE DISPLAY MARKET VALUE FOR ENTERTAINMENT, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 12. INTERACTIVE DISPLAY MARKET VALUE FOR EDUCATION, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 13. INTERACTIVE DISPLAY MARKET VALUE FOR HEALTHCARE, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 14. INTERACTIVE DISPLAY MARKET VALUE FOR OTHERS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 15. NORTH AMERICA INTERACTIVE DISPLAY MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 16. NORTH AMERICA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 17. NORTH AMERICA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 18. U.S INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 19. U.S INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 20. CANADA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 21. CANADA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 22. MEXICO INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 23. MEXICO INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 24. EUROPE INTERACTIVE DISPLAY MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 25. EUROPE INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 26. EUROPE INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 27. GERMANY INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 28. GERMANY INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 29. U.K INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 30. U.K INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 31. FRANCE INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 32. FRANCE INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 33. ITALY INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 34. ITALY INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 35. SPAIN INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 36. SPAIN INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 37. ROE INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 38. ROE INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 39. ASIA PACIFIC INTERACTIVE DISPLAY MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 40. ASIA PACIFIC INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 41. ASIA PACIFIC INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 42. CHINA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 43. CHINA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 44. INDIA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 45. INDIA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 46. JAPAN INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 47. JAPAN INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 48. REST OF APAC INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 49. REST OF APAC INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 50. LATIN AMERICA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 51. LATIN AMERICA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 52. BRAZIL INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 53. BRAZIL INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 54. ARGENTINA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 55. ARGENTINA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 56. MIDDLE EAST AND AFRICA INTERACTIVE DISPLAY MARKET VALUE, BY TYPE, 2021-2030 (USD BILLION)
TABLE 57. MIDDLE EAST AND AFRICA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 58. MIDDLE EAST AND AFRICA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 59. SAUDI ARABIA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 60. SAUDI ARABIA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 61. UAE INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 62. UAE INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 63. REST OF MIDDLE EAST AND AFRICA INTERACTIVE DISPLAY MARKET VALUE, BY DISPLAY TYPE, 2021-2030 (USD BILLION)
TABLE 64. REST OF MIDDLE EAST AND AFRICA INTERACTIVE DISPLAY MARKET VALUE, BY APPLICATION, 2021-2030 (USD BILLION)
TABLE 65. LG DISPLAY (SOUTH KOREA): FINANCIALS
TABLE 66. LG DISPLAY (SOUTH KOREA): PRODUCTS & SERVICES
TABLE 67. LG DISPLAY (SOUTH KOREA): RECENT DEVELOPMENTS
TABLE 68. SAMSUNG ELECTRONICS (SOUTH KOREA): FINANCIALS
TABLE 69. SAMSUNG ELECTRONICS (SOUTH KOREA): PRODUCTS & SERVICES
TABLE 70. SAMSUNG ELECTRONICS (SOUTH KOREA): RECENT DEVELOPMENTS
TABLE 71. NEC CORPORATION (JAPAN): FINANCIALS
TABLE 72. NEC CORPORATION (JAPAN): PRODUCTS & SERVICES
TABLE 73. NEC CORPORATION (JAPAN): RECENT DEVELOPMENTS
TABLE 74. PANASONIC CORPORATION (JAPAN): FINANCIALS
TABLE 75. PANASONIC CORPORATION (JAPAN): PRODUCTS & SERVICES
TABLE 76. PANASONIC CORPORATION (JAPAN): DEVELOPMENTS
TABLE 77. LEYARD OPTOELECTRONIC (PLANAR) (CHINA): FINANCIALS
TABLE 78. LEYARD OPTOELECTRONIC (PLANAR) (CHINA): PRODUCTS & SERVICES
TABLE 79. LEYARD OPTOELECTRONIC (PLANAR) (CHINA): RECENT DEVELOPMENTS
TABLE 80. SHARP (FOXCONN) (JAPAN).: FINANCIALS
TABLE 81. SHARP (FOXCONN) (JAPAN): PRODUCTS & SERVICES
TABLE 82. SHARP (FOXCONN) (JAPAN): RECENT DEVELOPMENTS
TABLE 83. ELO TOUCH SOLUTIONS (US): FINANCIALS
TABLE 84. ELO TOUCH SOLUTIONS (US): PRODUCTS & SERVICES
TABLE 85. ELO TOUCH SOLUTIONS (US): DEVELOPMENTS
TABLE 86. CRYSTAL DISPLAY SYSTEMS (UK): FINANCIALS
TABLE 87. CRYSTAL DISPLAY SYSTEMS (UK): PRODUCTS & SERVICES
TABLE 88. CRYSTAL DISPLAY SYSTEMS (UK): RECENT DEVELOPMENTS
TABLE 89. VIEWSONIC (US): FINANCIALS
TABLE 90. VIEWSONIC (US): PRODUCTS & SERVICES
TABLE 91. VIEWSONIC (US): RECENT DEVELOPMENTS
TABLE 92. HORIZON DISPLAY (US): FINANCIALS
TABLE 93. HORIZON DISPLAY (US): PRODUCTS & SERVICES
TABLE 94. HORIZON DISPLAY (US): RECENT DEVELOPMENTS

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