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Visual Computing Market based on By Component (Software And Hardware), By Display Platform (Monitors, Interactive Whiteboards, And Others), And By Industry (Media & Entertainment, Automotive, Healthcare, Gaming, And Others), Regional Outlook – Global Forecast up to 2030

📃Pages:
 150
📊Tables:
 115
📈Charts:
 115
🌐Regions/Countries:
 5 / 22
🏢Companies:
  10
📨Enquiry Hours:
 10

The study of computer systems that deal with the synthesis and analysis of visual data using pictures and three-dimensional models—such as computer graphics, image processing, visualization, virtual and augmented reality—is known as visual computing. In addition, digital libraries, machine learning, pattern recognition, and human-computer interaction are all included in this study.

A key driver of the visual computing market’s expansion is the need for visual computing from sectors including gaming, animation, and healthcare. Furthermore, it is projected that a rise in R&D efforts related to visual computing would create new business prospects.

With a focus on the global market trend analysis, the Global Visual Computing Market Analysis to 2028 is a comprehensive and detailed research of the visual computing market. The purpose of the report is to present a comprehensive market segmentation by component, display platform, and industry along with an overview of the visual computing market. Throughout the projected period, there will likely be significant increase in the global market for visual computing. In addition to offering important trends and possibilities in the visual computing market, the study gives important statistics on the state of the top competitors in the market.

The display platform, component, and industry segments make up the global market for visual computing. The market is divided into two segments based on the components: software and hardware. The market is divided into segments based on digital platforms, including interactive whiteboards, interactive kiosks, interactive tables, interactive video walls, monitors, and others. The industry segments of gaming, media & entertainment, healthcare, automotive, manufacturing, defense & intelligence, and others make up the market.

Research Methodology:

After secondary research provided a fundamental understanding of the worldwide Visual Computing Marketscenario, extensive primary research was carried out. A number of primary interviews were carried out with industry experts from the supply and demand sides, including C- and D-level executives, product managers, and marketing and sales managers of major manufacturers, distributors, and channel partners from tier 1 and tier 2 companies offering Visual Computing Market, as well as personnel from academia, research, and CROs. These interviews were conducted across five major regions: North America, Europe, Asia Pacific, and the Rest of the World (Latin America & the Middle East & Africa). Participants from the supply-side and demand-side participated in about 70% and 30% of the primary interviews, respectively. Through the use of questionnaires, emails, online surveys, in-person interviews, and phone interviews, this main data was gathered. The primary participants share is given below:

Visual Computing Market based on Component:

  • Software
  • Hardware

Visual Computing Market based on Display platform:

  • Monitors
  • Interactive Whiteboards
  • Others

Visual Computing Market based on Industry:

  • Media and Entertainment
  • Automotive
  • Healthcare
  • Gaming
  • Others

Visual Computing Market based on Geography:

  • North America
    • US
    • Canada
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe (RoE)
  • Asia Pacific (APAC)
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Rest of Asia Pacific (RoAPAC)
  • Latin America (LATAM)
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East and Africa (MEA)
    • UAE
    • Turkey
    • Saudi Arabia
    • South Africa
    • Rest of Middle East & Africa

In 2022, the hardware segment dominated the market, generating over 71% of total revenue worldwide. The range of different hardware elements, such as processors, cameras, lenses, frame grabbers, and LED lighting, is covered in the hardware category. The availability of the newest hardware platforms, which offer easy component connections and cutting-edge features like quick processing, multi-mega-pixel resolution, and entirely digital data handling, is blamed for the high share. Furthermore, high-performance hardware components offer various networking architectures to support a wide range of diverse applications and have simplified the installation of vision systems. For example, in August 2022, the computer vision technology provider VisualCortex Pty Ltd teamed up with the public safety security surveillance company i-PRO to enable the end-to-end implementation of enterprise-wide video analytics solutions throughout the Asia Pacific area. Through the agreement, VisualCortex Pty Ltd i-PRO was able to install hardware, such as edge devices, car camera systems, and video security cameras, to improve the quality of video streams that were recorded for the majority of computer vision applications.

In 2022, the PC-based computer vision systems segment dominated the market and generated over 49% of worldwide revenue. A PC-based vision system is often used for processing images; for other functions, such data transfer, frame grabbing, storage, and lighting, it requires a number of peripheral devices. Its affordability, upgradability, and ease of swapping are the reasons for its significant share. For example, the industrial automation solutions supplier Omron Corporation introduced a new PC-based camera system in August 2020. The sophisticated features of the FJ2 PC-based camera system include a resolution range of 0.4MP to 5MP for both color and monochrome views. Manufacturers may easily integrate computer vision into their current systems with the new FJ2 cameras, allowing them to continue to use their PC.

Moreover, during the course of the forecast period, a noticeable shift in demand is anticipated for the smart camera-based computer vision system segment. The open-embedded processing technology in smart camera-based vision systems eliminates the need for external devices like frame-capture cards or external computers. The cost-effectiveness, small size, and straightforward integration of a computer vision system based on smart cameras are credited for this rapid expansion. Additionally, open-embedded processing technology in smart cameras eliminates the need for add-ons like frame-capture cards or external computers.

In 2022, the quality assurance and inspection segment held a dominant position in the market, contributing over 27% of worldwide revenue. A crucial component of the quality management division, quality assurance works to guarantee that the requirements for quality will be met. The quality management department provides assurance to consumers, government agencies, third parties, certifiers, and regulators in addition to management on the inside. This high percentage is explained by the manufacturing sector’s quick adoption of process automation to increase output.

Deep learning algorithms and computer vision work together to automate inspections for every product on the assembly line. For example, in January 2022, computer vision and deep learning are used by Drishti Technologies, Inc., an AI-driven video traceability and video analytics provider, to automate the examination of floor video recordings from production units. In essence, the company has installed cameras on production lines to capture footage, which is subsequently subjected to object, anomaly, and activity detection processing. The data is then made available to industrial engineers so they may improve the line.

In 2022, over 49% of global sales came from the industrial segment, which led the market. The automotive, pharmaceutical, electronics and semiconductor, wood and paper, food and packaging, and equipment verticals are among those in the industrial segment that use computer vision technologies in their manufacturing processes. This high percentage is explained by the transportation and automobile industries’ quick adoption of computer vision technologies. Earlier, vision systems were used in the automotive industry to automate the assembly of cars. However, the introduction of traffic management and automobile driver assistance systems has expanded the use of computer vision systems in this sector.

  • This report illustrates the most vital attributes of the Visual Computing Market, which are driving and providing opportunities.
  • This research gives an in-depth analysis of the Visual Computing Market growth on the basis of several segments in the market.
  • This report presents the predictions of the past and present trends of the Visual Computing Market.
  • This study also presents the competitive analysis, such as key strategies and capabilities of major players of the Visual Computing Market.

Additional information

User License

Single User, Multi User, Enterprise

Table Of Content

  1. Executive Summary
  2. Industry Outlook
    • Industry Overview
    • Industry Trends
  3. Market Snapshot
    • Market Definition
    • Market Outlook
      • Porter Five Forces
    • Related Markets
  4. Market characteristics
    • Market Overview
    • Market Segmentation
    • Market Dynamics
      • Drivers
      • Restraints
      • Opportunities
    • DRO – Impact Analysis
  5. Component: Market Size & Analysis
    • Overview
    • Software
    • Hardware
  6. Display platform: Market Size & Analysis
    • Overview
    • Monitors
    • Interactive Whiteboards
    • Others
  7. Industry: Market Size & Analysis
    • Overview
    • Media and Entertainment
    • Automotive
    • Healthcare
    • Gaming
  8. Others
  9. Geography: Market Size & Analysis
    • Overview
    • North America (U.S., Mexico, Canada)
    • Europe (France, Germany, UK, Italy, Netherlands, Spain, Russia, Rest of Europe)
    • Asia Pacific (Japan, China, India, Australia, South East Asia, Rest of APAC)
    • Latin America (Brazil, Argentina)
    • Middle East & Africa (Saudi Arabia, UAE, South Africa, Rest of Middle East and Africa)
  10. Competitive Landscape
    • Competitor Comparison Analysis
    • Market Developments
      • Mergers and Acquisitions, Legal, Awards, Partnerships
      • Product Launches and execution
  11. Vendor Profiles
    • NVIDIA
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • INTEL
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • ADVANCED MICRO DEVICES
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • ARM
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • IMAGINATION TECHNOLOGIES.
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • MATROX
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • BIODIGITAL
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • EXXACT
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • CUBIX
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • SOFTKINETIC
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
  1. Analyst Opinion
  2. Annexure
    • Report Scope
    • Market Definitions
    • Research Methodology
      • Data Collation and In-house Estimation
      • Market Triangulation
      • Forecasting
    • Report Assumptions
    • Declarations
    • Stakeholders
    • Abbreviations

Methodology

Infoholic Research works on a holistic 360° approach in order to deliver high quality, validated and reliable information in our market reports. The Market estimation and forecasting involves following steps:

  • Data Collation (Primary & Secondary)
  • In-house Estimation (Based on proprietary data bases and Models)
  • Market Triangulation
  • Forecasting

 

 

 

 

List of Tables

TABLE 1. VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 2. VISUAL COMPUTING MARKET VALUE FOR SOFTWARE, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 3. VISUAL COMPUTING MARKET VALUE FOR HARDWARE, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 4. VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 5. VISUAL COMPUTING MARKET VALUE FOR MONITORS, 2021-2030 (USD BILLION)
TABLE 6. VISUAL COMPUTING MARKET VALUE FOR INTERACTIVE WHITEBOARDS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 7. VISUAL COMPUTING MARKET VALUE FOR OTHERS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 8. VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 9. VISUAL COMPUTING MARKET VALUE FOR MEDIA AND ENTERTAINMENT, 2021-2030 (USD BILLION)
TABLE 10. VISUAL COMPUTING MARKET VALUE FOR AUTOMOTIVE, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 11. VISUAL COMPUTING MARKET VALUE FOR HEALTHCARE, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 12. VISUAL COMPUTING MARKET VALUE FOR GAMING, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 13. VISUAL COMPUTING MARKET VALUE FOR OTHERS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 14. NORTH AMERICA VISUAL COMPUTING MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 15. NORTH AMERICA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 16. NORTH AMERICA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 17. NORTH AMERICA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 18. U.S VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 19. U.S VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 20. U.S VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 21. CANADA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 22. CANADA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 23. CANADA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 24. MEXICO VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 25. MEXICO VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 26. MEXICO VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 27. EUROPE VISUAL COMPUTING MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 28. EUROPE VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 29. EUROPE VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 30. EUROPE VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 31. GERMANY VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 32. GERMANY VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 33. GERMANY VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 34. U.K VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 35. U.K VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 36. U.K VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 37. FRANCE VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 38. FRANCE VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 39. FRANCE VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 40. ITALY VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 41. ITALY VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 42. ITALY VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 43. SPAIN VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 44. SPAIN VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 45. SPAIN VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 46. ROE VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 47. ROE VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 48. ROE VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 49. ASIA PACIFIC VISUAL COMPUTING MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 50. ASIA PACIFIC VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 51. ASIA PACIFIC VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 52. ASIA PACIFIC VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 53. CHINA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 54. CHINA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 55. CHINA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 56. INDIA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 57. INDIA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 58. INDIA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 59. JAPAN VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 60. JAPAN VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 61. JAPAN VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 62. REST OF APAC VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 63. REST OF APAC VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 64. REST OF APAC VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 65. LATIN AMERICA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 66. LATIN AMERICA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 67. LATIN AMERICA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 68. BRAZIL VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 69. BRAZIL VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 70. BRAZIL VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 71. ARGENTINA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 72. ARGENTINA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 73. ARGENTINA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 74. MIDDLE EAST AND AFRICA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 75. MIDDLE EAST AND AFRICA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 76. MIDDLE EAST AND AFRICA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 77. SAUDI ARABIA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 78. SAUDI ARABIA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 79. SAUDI ARABIA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 80. UAE VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 81. UAE VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 82. UAE VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 83. REST OF MIDDLE EAST AND AFRICA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 84. REST OF MIDDLE EAST AND AFRICA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 85. REST OF MIDDLE EAST AND AFRICA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 86. FIBROCELL SCIENCE INC.: FINANCIALS
TABLE 87. FIBROCELL SCIENCE INC.: PRODUCTS & SERVICES
TABLE 88. FIBROCELL SCIENCE INC.: RECENT DEVELOPMENTS
TABLE 89. NVIDIA: FINANCIALS
TABLE 90. NVIDIA: PRODUCTS & SERVICES
TABLE 91. NVIDIA: RECENT DEVELOPMENTS
TABLE 92. INTEL: FINANCIALS
TABLE 93. INTEL: PRODUCTS & SERVICES
TABLE 94. INTEL: RECENT DEVELOPMENTS
TABLE 95. ADVANCED MICRO DEVICES : FINANCIALS
TABLE 96. ADVANCED MICRO DEVICES : PRODUCTS & SERVICES
TABLE 97. ADVANCED MICRO DEVICES : RECENT DEVELOPMENTS
TABLE 98. ARM: FINANCIALS
TABLE 99. ARM: PRODUCTS & SERVICES
TABLE 100. ARM: RECENT DEVELOPMENTS
TABLE 101. IMAGINATION TECHNOLOGIES: FINANCIALS
TABLE 102. IMAGINATION TECHNOLOGIES: PRODUCTS & SERVICES
TABLE 103. IMAGINATION TECHNOLOGIES: RECENT DEVELOPMENTS
TABLE 104. MATROXFINANCIALS
TABLE 105. MATROX: PRODUCTS & SERVICES
TABLE 106. MATROX: DEVELOPMENTS
TABLE 107. BIODIGITAL: FINANCIALS
TABLE 108. BIODIGITAL: PRODUCTS & SERVICES
TABLE 109. BIODIGITAL: RECENT DEVELOPMENTS
TABLE 110. EXXACT: FINANCIALS
TABLE 111. EXXACT: PRODUCTS & SERVICES
TABLE 112. EXXACT: RECENT DEVELOPMENTS
TABLE 113. CUBIX: FINANCIALS
TABLE 114. CUBIX: PRODUCTS & SERVICES
TABLE 115. CUBIX: RECENT DEVELOPMENTS

The study of computer systems that deal with the synthesis and analysis of visual data using pictures and three-dimensional models—such as computer graphics, image processing, visualization, virtual and augmented reality—is known as visual computing. In addition, digital libraries, machine learning, pattern recognition, and human-computer interaction are all included in this study.

A key driver of the visual computing market’s expansion is the need for visual computing from sectors including gaming, animation, and healthcare. Furthermore, it is projected that a rise in R&D efforts related to visual computing would create new business prospects.

With a focus on the global market trend analysis, the Global Visual Computing Market Analysis to 2028 is a comprehensive and detailed research of the visual computing market. The purpose of the report is to present a comprehensive market segmentation by component, display platform, and industry along with an overview of the visual computing market. Throughout the projected period, there will likely be significant increase in the global market for visual computing. In addition to offering important trends and possibilities in the visual computing market, the study gives important statistics on the state of the top competitors in the market.

The display platform, component, and industry segments make up the global market for visual computing. The market is divided into two segments based on the components: software and hardware. The market is divided into segments based on digital platforms, including interactive whiteboards, interactive kiosks, interactive tables, interactive video walls, monitors, and others. The industry segments of gaming, media & entertainment, healthcare, automotive, manufacturing, defense & intelligence, and others make up the market.

Research Methodology:

After secondary research provided a fundamental understanding of the worldwide Visual Computing Marketscenario, extensive primary research was carried out. A number of primary interviews were carried out with industry experts from the supply and demand sides, including C- and D-level executives, product managers, and marketing and sales managers of major manufacturers, distributors, and channel partners from tier 1 and tier 2 companies offering Visual Computing Market, as well as personnel from academia, research, and CROs. These interviews were conducted across five major regions: North America, Europe, Asia Pacific, and the Rest of the World (Latin America & the Middle East & Africa). Participants from the supply-side and demand-side participated in about 70% and 30% of the primary interviews, respectively. Through the use of questionnaires, emails, online surveys, in-person interviews, and phone interviews, this main data was gathered. The primary participants share is given below:

Visual Computing Market based on Component:

  • Software
  • Hardware

Visual Computing Market based on Display platform:

  • Monitors
  • Interactive Whiteboards
  • Others

Visual Computing Market based on Industry:

  • Media and Entertainment
  • Automotive
  • Healthcare
  • Gaming
  • Others

Visual Computing Market based on Geography:

  • North America
    • US
    • Canada
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe (RoE)
  • Asia Pacific (APAC)
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Rest of Asia Pacific (RoAPAC)
  • Latin America (LATAM)
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East and Africa (MEA)
    • UAE
    • Turkey
    • Saudi Arabia
    • South Africa
    • Rest of Middle East & Africa

In 2022, the hardware segment dominated the market, generating over 71% of total revenue worldwide. The range of different hardware elements, such as processors, cameras, lenses, frame grabbers, and LED lighting, is covered in the hardware category. The availability of the newest hardware platforms, which offer easy component connections and cutting-edge features like quick processing, multi-mega-pixel resolution, and entirely digital data handling, is blamed for the high share. Furthermore, high-performance hardware components offer various networking architectures to support a wide range of diverse applications and have simplified the installation of vision systems. For example, in August 2022, the computer vision technology provider VisualCortex Pty Ltd teamed up with the public safety security surveillance company i-PRO to enable the end-to-end implementation of enterprise-wide video analytics solutions throughout the Asia Pacific area. Through the agreement, VisualCortex Pty Ltd i-PRO was able to install hardware, such as edge devices, car camera systems, and video security cameras, to improve the quality of video streams that were recorded for the majority of computer vision applications.

In 2022, the PC-based computer vision systems segment dominated the market and generated over 49% of worldwide revenue. A PC-based vision system is often used for processing images; for other functions, such data transfer, frame grabbing, storage, and lighting, it requires a number of peripheral devices. Its affordability, upgradability, and ease of swapping are the reasons for its significant share. For example, the industrial automation solutions supplier Omron Corporation introduced a new PC-based camera system in August 2020. The sophisticated features of the FJ2 PC-based camera system include a resolution range of 0.4MP to 5MP for both color and monochrome views. Manufacturers may easily integrate computer vision into their current systems with the new FJ2 cameras, allowing them to continue to use their PC.

Moreover, during the course of the forecast period, a noticeable shift in demand is anticipated for the smart camera-based computer vision system segment. The open-embedded processing technology in smart camera-based vision systems eliminates the need for external devices like frame-capture cards or external computers. The cost-effectiveness, small size, and straightforward integration of a computer vision system based on smart cameras are credited for this rapid expansion. Additionally, open-embedded processing technology in smart cameras eliminates the need for add-ons like frame-capture cards or external computers.

In 2022, the quality assurance and inspection segment held a dominant position in the market, contributing over 27% of worldwide revenue. A crucial component of the quality management division, quality assurance works to guarantee that the requirements for quality will be met. The quality management department provides assurance to consumers, government agencies, third parties, certifiers, and regulators in addition to management on the inside. This high percentage is explained by the manufacturing sector’s quick adoption of process automation to increase output.

Deep learning algorithms and computer vision work together to automate inspections for every product on the assembly line. For example, in January 2022, computer vision and deep learning are used by Drishti Technologies, Inc., an AI-driven video traceability and video analytics provider, to automate the examination of floor video recordings from production units. In essence, the company has installed cameras on production lines to capture footage, which is subsequently subjected to object, anomaly, and activity detection processing. The data is then made available to industrial engineers so they may improve the line.

In 2022, over 49% of global sales came from the industrial segment, which led the market. The automotive, pharmaceutical, electronics and semiconductor, wood and paper, food and packaging, and equipment verticals are among those in the industrial segment that use computer vision technologies in their manufacturing processes. This high percentage is explained by the transportation and automobile industries’ quick adoption of computer vision technologies. Earlier, vision systems were used in the automotive industry to automate the assembly of cars. However, the introduction of traffic management and automobile driver assistance systems has expanded the use of computer vision systems in this sector.

  • This report illustrates the most vital attributes of the Visual Computing Market, which are driving and providing opportunities.
  • This research gives an in-depth analysis of the Visual Computing Market growth on the basis of several segments in the market.
  • This report presents the predictions of the past and present trends of the Visual Computing Market.
  • This study also presents the competitive analysis, such as key strategies and capabilities of major players of the Visual Computing Market.

Additional information

User License

Single User, Multi User, Enterprise

Table Of Content

  1. Executive Summary
  2. Industry Outlook
    • Industry Overview
    • Industry Trends
  3. Market Snapshot
    • Market Definition
    • Market Outlook
      • Porter Five Forces
    • Related Markets
  4. Market characteristics
    • Market Overview
    • Market Segmentation
    • Market Dynamics
      • Drivers
      • Restraints
      • Opportunities
    • DRO – Impact Analysis
  5. Component: Market Size & Analysis
    • Overview
    • Software
    • Hardware
  6. Display platform: Market Size & Analysis
    • Overview
    • Monitors
    • Interactive Whiteboards
    • Others
  7. Industry: Market Size & Analysis
    • Overview
    • Media and Entertainment
    • Automotive
    • Healthcare
    • Gaming
  8. Others
  9. Geography: Market Size & Analysis
    • Overview
    • North America (U.S., Mexico, Canada)
    • Europe (France, Germany, UK, Italy, Netherlands, Spain, Russia, Rest of Europe)
    • Asia Pacific (Japan, China, India, Australia, South East Asia, Rest of APAC)
    • Latin America (Brazil, Argentina)
    • Middle East & Africa (Saudi Arabia, UAE, South Africa, Rest of Middle East and Africa)
  10. Competitive Landscape
    • Competitor Comparison Analysis
    • Market Developments
      • Mergers and Acquisitions, Legal, Awards, Partnerships
      • Product Launches and execution
  11. Vendor Profiles
    • NVIDIA
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • INTEL
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • ADVANCED MICRO DEVICES
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • ARM
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • IMAGINATION TECHNOLOGIES.
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • MATROX
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • BIODIGITAL
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • EXXACT
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • CUBIX
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
    • SOFTKINETIC
      • Overview
      • Financial Overview
      • Product Offerings
      • Developments
      • Business Strategy
  1. Analyst Opinion
  2. Annexure
    • Report Scope
    • Market Definitions
    • Research Methodology
      • Data Collation and In-house Estimation
      • Market Triangulation
      • Forecasting
    • Report Assumptions
    • Declarations
    • Stakeholders
    • Abbreviations

Methodology

Infoholic Research works on a holistic 360° approach in order to deliver high quality, validated and reliable information in our market reports. The Market estimation and forecasting involves following steps:

  • Data Collation (Primary & Secondary)
  • In-house Estimation (Based on proprietary data bases and Models)
  • Market Triangulation
  • Forecasting

 

 

 

 

List of Tables

TABLE 1. VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 2. VISUAL COMPUTING MARKET VALUE FOR SOFTWARE, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 3. VISUAL COMPUTING MARKET VALUE FOR HARDWARE, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 4. VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 5. VISUAL COMPUTING MARKET VALUE FOR MONITORS, 2021-2030 (USD BILLION)
TABLE 6. VISUAL COMPUTING MARKET VALUE FOR INTERACTIVE WHITEBOARDS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 7. VISUAL COMPUTING MARKET VALUE FOR OTHERS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 8. VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 9. VISUAL COMPUTING MARKET VALUE FOR MEDIA AND ENTERTAINMENT, 2021-2030 (USD BILLION)
TABLE 10. VISUAL COMPUTING MARKET VALUE FOR AUTOMOTIVE, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 11. VISUAL COMPUTING MARKET VALUE FOR HEALTHCARE, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 12. VISUAL COMPUTING MARKET VALUE FOR GAMING, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 13. VISUAL COMPUTING MARKET VALUE FOR OTHERS, BY GEOGRAPHY, 2021-2030 (USD BILLION)
TABLE 14. NORTH AMERICA VISUAL COMPUTING MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 15. NORTH AMERICA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 16. NORTH AMERICA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 17. NORTH AMERICA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 18. U.S VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 19. U.S VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 20. U.S VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 21. CANADA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 22. CANADA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 23. CANADA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 24. MEXICO VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 25. MEXICO VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 26. MEXICO VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 27. EUROPE VISUAL COMPUTING MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 28. EUROPE VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 29. EUROPE VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 30. EUROPE VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 31. GERMANY VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 32. GERMANY VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 33. GERMANY VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 34. U.K VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 35. U.K VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 36. U.K VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 37. FRANCE VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 38. FRANCE VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 39. FRANCE VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 40. ITALY VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 41. ITALY VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 42. ITALY VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 43. SPAIN VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 44. SPAIN VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 45. SPAIN VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 46. ROE VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 47. ROE VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 48. ROE VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 49. ASIA PACIFIC VISUAL COMPUTING MARKET VALUE, BY COUNTRY, 2021-2030 (USD BILLION)
TABLE 50. ASIA PACIFIC VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 51. ASIA PACIFIC VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 52. ASIA PACIFIC VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 53. CHINA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 54. CHINA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 55. CHINA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 56. INDIA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 57. INDIA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 58. INDIA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 59. JAPAN VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 60. JAPAN VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 61. JAPAN VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 62. REST OF APAC VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 63. REST OF APAC VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 64. REST OF APAC VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 65. LATIN AMERICA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 66. LATIN AMERICA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 67. LATIN AMERICA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 68. BRAZIL VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 69. BRAZIL VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 70. BRAZIL VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 71. ARGENTINA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 72. ARGENTINA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 73. ARGENTINA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 74. MIDDLE EAST AND AFRICA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 75. MIDDLE EAST AND AFRICA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 76. MIDDLE EAST AND AFRICA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 77. SAUDI ARABIA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 78. SAUDI ARABIA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 79. SAUDI ARABIA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 80. UAE VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 81. UAE VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 82. UAE VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 83. REST OF MIDDLE EAST AND AFRICA VISUAL COMPUTING MARKET VALUE, BY DISPLAY PLATFORM, 2021-2030 (USD BILLION)
TABLE 84. REST OF MIDDLE EAST AND AFRICA VISUAL COMPUTING MARKET VALUE, BY COMPONENT, 2021-2030 (USD BILLION)
TABLE 85. REST OF MIDDLE EAST AND AFRICA VISUAL COMPUTING MARKET VALUE, BY INDUSTRY, 2021-2030 (USD BILLION)
TABLE 86. FIBROCELL SCIENCE INC.: FINANCIALS
TABLE 87. FIBROCELL SCIENCE INC.: PRODUCTS & SERVICES
TABLE 88. FIBROCELL SCIENCE INC.: RECENT DEVELOPMENTS
TABLE 89. NVIDIA: FINANCIALS
TABLE 90. NVIDIA: PRODUCTS & SERVICES
TABLE 91. NVIDIA: RECENT DEVELOPMENTS
TABLE 92. INTEL: FINANCIALS
TABLE 93. INTEL: PRODUCTS & SERVICES
TABLE 94. INTEL: RECENT DEVELOPMENTS
TABLE 95. ADVANCED MICRO DEVICES : FINANCIALS
TABLE 96. ADVANCED MICRO DEVICES : PRODUCTS & SERVICES
TABLE 97. ADVANCED MICRO DEVICES : RECENT DEVELOPMENTS
TABLE 98. ARM: FINANCIALS
TABLE 99. ARM: PRODUCTS & SERVICES
TABLE 100. ARM: RECENT DEVELOPMENTS
TABLE 101. IMAGINATION TECHNOLOGIES: FINANCIALS
TABLE 102. IMAGINATION TECHNOLOGIES: PRODUCTS & SERVICES
TABLE 103. IMAGINATION TECHNOLOGIES: RECENT DEVELOPMENTS
TABLE 104. MATROXFINANCIALS
TABLE 105. MATROX: PRODUCTS & SERVICES
TABLE 106. MATROX: DEVELOPMENTS
TABLE 107. BIODIGITAL: FINANCIALS
TABLE 108. BIODIGITAL: PRODUCTS & SERVICES
TABLE 109. BIODIGITAL: RECENT DEVELOPMENTS
TABLE 110. EXXACT: FINANCIALS
TABLE 111. EXXACT: PRODUCTS & SERVICES
TABLE 112. EXXACT: RECENT DEVELOPMENTS
TABLE 113. CUBIX: FINANCIALS
TABLE 114. CUBIX: PRODUCTS & SERVICES
TABLE 115. CUBIX: RECENT DEVELOPMENTS

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